Chapter 11: Role-Playing and Identity
Programming by Identity
More needs to be said about this art of changing habits because it is what so many players spend so much time and money on in lessons, but before undertaking a fuller description of this art, let's discuss a third method of programming Self 2.
In the last chapter, I pointed out how the process of judgment often feeds on and extends itself until a strong negative self-image has formed. One begins believing that he is not a good tennis player and then acts this role, never allowing himself anything but glimpses of his true capabilities. Most players hypnotize themselves into acting the roles of much worse players than they actually are, but interesting results can often be achieved by doing a little role-playing of a different kind.
"Programming by identity" is a phrase to describe this other kind of role-playing. When introducing this idea, I usually say something like this: "Imagine that I am the director of a television series. Knowing that you are an actor that plays tennis, I ask if you would like to do a bit part as a top-flight tennis player. I assure you that you needn't worry about hitting the ball out or into the net because the camera will only be focused on you and will not follow the ball. What I'm mainly interested in is that you adapt professional mannerisms, and that you swing your racket with supreme self-assurance. Above all, your face must express no self-doubt. You should look as if you are hitting every ball exactly where you want to. Really get into the role, hit as hard as you like and ignore where the ball is actually going."
When a player succeeds in forgetting himself and really acts out his assumed role, remarkable changes in his game often take place; if you don't mind puns, you might even say that the changes are dramatic. As long as he is able to stay in this role he experiences a style that he may not have known was in his repertoire. There is an important distinction between this kind of role-playing and what is normally called positive thinking. In the latter, you are telling yourself that you are as good as Ken Rosewall, while in the former you are not trying to convince yourself that you are any better than you believe you are. You are quite consciously playing a role, but in the process, you may become more aware of the range of your true capabilities.
The process is similar to the one that occurs when a sweet thirteen-year-old high school girl who has never been kissed is asked to play the part of the femme fatale in a school play. As she gets into the role, she is almost as astonished as the audience at how comfortably she can act the part.
Experimenting with Role-Playing
After they have played tennis for a year or so, most people fall into a particular pattern of play from which they seldom depart. Some adopt a defensive style; they spare no effort to retrieve every ball, lob often, hit deep into the opponent's court, and seldom hit the ball hard or go for a winner. The defensive player waits for his opponent to make an error and wears him down by degrees with endless patience. Some Italian clay-court players are the prototype for this style.
The opposite of this is the offensive style adopted by some great and would-be great American players. In its extreme form the ball is hit for a winner every time. Every serve is designed to be an ace, every return of serve a clean passing shot, while volleys and overheads are all aimed to land within one or two inches of the lines. A third common pattern is what might be called the "formal" style of play. Players in this category don't care so much where their ball goes as long as they look good stroking it. They would rather be seen using flawless form than winning the match. In contrast, there is the competitive style of the player who will do anything to win. He runs hard and hits hard or soft, depending on what seems to bother his opponent most, and uses gamesmanship to the hilt.
One final style worth mentioning is that of the detached Buddhist. He plays with perfect serenity, aware of everything but attached to nothing; that is, even though he makes great effort, he seems unconcerned with the results of his actions. Always alert, he shows no tension even on match point.
Having outlined these basic styles to a group of players, I often suggest that as an experiment they adopt the style that seems most unlike the one they have previously adopted. I also suggest that they act the role of a good player, no matter what style they have chosen. Besides being a lot of fun, this kind of role-playing can greatly increase a player's range. The defensive player learns that he can hit winners; the aggressive one finds that he can also be stylish. I have found that when players break their habitual patterns, they can greatly extend the limits of their own style and explore subdued aspects of their personality.
Letting go of judgments, the art of programming with images and "letting it happen" are three of the basic skills involved in the Inner Game. Before going on to the fourth and most important inner skill, that of concentration, I will devote one chapter to a discussion of exterior technique. Once you learn to let Self 2 do the learning, relatively few instructions on stroke and footwork are needed.